Fixed issues where AI's naval reinforcement units became unresponsive after splitting up into multiple groups upon disembarking.When a unit under Battle AI control is changing formation, due to being attacked on multiple fronts, it will now take more consideration of its facing, to avoid presenting the enemies its back or flanks.Introduced better co-ordinated attacks from multiple directions in minor settlements as well as some fortified settlements.Fixed a rare crash bug which occurred when an AI general's bodyguard unit is completely killed while the rest of the army is entering the breaches in a siege battle.Enabled the Battle AI to better co-ordinate attacks in settlements through multiple breaches, gates or streets simultaneously.Improved AI's wall targeting in siege battles, to prevent it from attempting to dock two siege towers on the same wall segment, for example.Fixed a bug in siege battles when the player was defending, which caused ally AI armies to become idle in certain situations.Improvements made to the Battle AI's evaluation of task priority in settlement battles, enabling it to better direct attacks against higher concentrations of enemy units, as well as co-ordinate more effectively with reinforcements.Fixed an issue in the attacking siege AI where AI units would sometimes be assigned incorrectly to siege vehicles, or multiple AI units would be assigned to the same siege vehicle.Introduced evasive manoeuvres in defending siege AI for units defending walls which are under enemy bombardment and are likely to collapse.Fixed a bug which sometimes prevented the attacking siege AI from recognising existing wall breaches from previous battles in the same campaign turn.Fixed a bug in the deployment system which could cause the attacking siege AI to deploy far away from the city, sometimes facing the wrong direction.Fixed an issue in a specific Egyptian city map variant which caused the AI to ignore siege equipment and always opt to burn down the gates. Made a range of improvements to battle AI pathfinding in settlement battles.Improved the Battle AI's usage of artillery to breach walls in siege battles.Fixed an issue in the attacking siege AI which could cause individual units or small groups of units to split off from the main force and attempt to burn the city gates elsewhere.Improved AI's ability to re-start siege assault tactics after responding to units sallying out of a settlement in a siege battle.Significant improvements to attacking siege AI’s use of siege engines, allowing them to better co-ordinate assaults through breaches and gates while also reusing previously docked siege vehicles.A rare crash which occurred after declining to fight a battle as a reinforcing army while the camera was still moving on the Campaign map has been fixed.Fixed a very rare texture crash when moving the camera around the campaign map.Fixed a crash which occurred after an un-walled port assault in Hannibal at the Gates campaign.Rare Campaign crash fixed, which triggered shortly after battle results were displayed.Fixed a rare crash which happened when placing the mouse over a building in the construction queue.Reduced the game's memory usage in Campaign modes, and when saving Campaign games.Fix for a crash which occurred when selecting reinforcements on the minimap during battle replays.Fixed a crash in large scale multiplayer battles containing over 14,000 combined soldiers in total.Ship reflections now appear correctly in battles.Improved reflections in rivers on the battlefield.Unit ‘stuttering’ in battle has been improved. Technical and performance improvements: Battle
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